Problem:
My pointPicker is giving strange values. Values that are obviously greater than the number of points I have.
Solution:
I had more than one actor in my Render Window Interactor, and the picker was accessing them.
All I had to do was
myActor.PickableOff()
This made my other actors unpickable, so that the picker could do its job of picking my main actor.
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So, what did you think?